Starting off like usual, with some loose sketches. For Meredith's evolution, I wanted her to go kind of off the rails, from uptight to more flowy and witch-like.
After getting the grasp of her posing, I adjusted to her body type, also playing with limbs like lengthening the arms and legs.
I then gave her the extra arms I knew I wanted from the beginner; she is meant to now show power and sorcery, extra arms are a clear sign of this. Even though she changes personality, she still remains on the mean side and the power only strengthens this.
Something I really wanted to do was do a lace pattern on her face, it was on my moldboard and I loved the look of it, unfortunately it wasn't coming out how I wanted it to, so I had to ditch it. Bearing in mind I also ended up removing things in the final illustration because it was too busy, I'm glad I didn't include it.
I thought the lying down a bit too much of a change from her original concepts, and also were too seductive looking, so I stood her up but messed with her posture, I wanted to give off a naturally posed vibe, and I think this is just weird enough to be slightly off-putting. Perfect.
The colour palette was up for debate on this one, a couple of different versions were gone through, keeping her tights and top of her doctor's coat the same as they were integral.
On the final render, I tried out these wraps on the end of her hair; they were nice, but with the magic and pearls at the top of the hair was too much. As well as the gradient on the end. I wanted the pearls to be the main attraction of her hair, so they stood alone.
Finally, the last character and illustration. The clothing rendering came out alright on this. I like the patterning on the red materials, but the skirt is very bland. The face is also a bit stiff, although she is void of colour, I still think I could have done more contouring to make her more gaunt. I enjoy the hair shape, but the pose is still quite stiff. Maybe if I angled her better or made it more dynamic, I'm not quite sure. Or I managed to get the off-putting feeling just right, and that's why it's strange, either way, I do like this, but it is not my favourite piece.
My final render and just in time for my new schedule, put together when I got quite behind, I managed to get these pieces out relatively quickly and to a fair standard, but I was definitely very burnt out by the end, and I think it shows slightly in this piece as it was non-stop.
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