Neko

Sunday, 1 June 2025

Meredith Evolved

Starting off like usual, with some loose sketches. For Meredith's evolution, I wanted her to go kind of off the rails, from uptight to more flowy and witch-like.


After getting the grasp of her posing, I adjusted to her body type, also playing with limbs like lengthening the arms and legs.


I then gave her the extra arms I knew I wanted from the beginner; she is meant to now show power and sorcery, extra arms are a clear sign of this. Even though she changes personality, she still remains on the mean side and the power only strengthens this.


Also adding in some blood magic elements and playing with hair patterns. I also realised I accidentally kept with the same angle in the original illustration but kept it as I liked her strong side profile that would be slightly lost by facing forward.


Something I really wanted to do was do a lace pattern on her face, it was on my moldboard and I loved the look of it, unfortunately it wasn't coming out how I wanted it to, so I had to ditch it. Bearing in mind I also ended up removing things in the final illustration because it was too busy, I'm glad I didn't include it.



I thought the lying down a bit too much of a change from her original concepts, and also were too seductive looking, so I stood her up but messed with her posture, I wanted to give off a naturally posed vibe, and I think this is just weird enough to be slightly off-putting. Perfect.


The colour palette was up for debate on this one, a couple of different versions were gone through, keeping her tights and top of her doctor's coat the same as they were integral.


For the vote, I gave 3 options from top left down.


It came out as 2, but a lot of people came in afterwards with very differing opinions, which made it a hard decision, but along with verbal feedback, it came close between 1 and 3, 3 slightly taking it.


After the colours were decided, I played around a tiny bit with the figuration of the magic.



On the final render, I tried out these wraps on the end of her hair; they were nice, but with the magic and pearls at the top of the hair was too much. As well as the gradient on the end. I wanted the pearls to be the main attraction of her hair, so they stood alone.


Finally, the last character and illustration. The clothing rendering came out alright on this. I like the patterning on the red materials, but the skirt is very bland. The face is also a bit stiff, although she is void of colour, I still think I could have done more contouring to make her more gaunt. I enjoy the hair shape, but the pose is still quite stiff. Maybe if I angled her better or made it more dynamic, I'm not quite sure. Or I managed to get the off-putting feeling just right, and that's why it's strange, either way, I do like this, but it is not my favourite piece.



My final render and just in time for my new schedule, put together when I got quite behind, I managed to get these pieces out relatively quickly and to a fair standard, but I was definitely very burnt out by the end, and I think it shows slightly in this piece as it was non-stop. 

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